Post by Admin on Jun 29, 2016 18:30:06 GMT
Shade: Aberration: Level 1: Mortal
Physical Traits: A shade has no true physical form, though they usually appear as a vaguely shaped version of their original bodies. Their bodies are made of a black smokey mist, darkened bits of their soul, that can move and change to take on whatever shape they please. This misty form may possess another person's body. If they do not possess an already dead body, they kill the person who's living body they possessed. In possessing a body, they breath life back into it, and may take on the magical and physical traits that the person possessed when living.
Dietary Requirements: Feed similar to a soul , however they take soul energy from not only mortals, but the natural world around them. By surrounding a soul-bearing thing with their mist form, they may suck soul energy from within it. Plants and animals provide weaker sustenance, as they have weaker souls. So occasionally, a shade must be around mortals in order to consume a heartier meal. Without this sustenance, a shade may be consumed by the darkness at night, or depleted by the light during the day.
Offensive and Defensive Racial Traits: Immune to physical injury while in mist form. In their mist form they have heightened speed and the ability to manipulate their form to fit into or between anything, take on the traits of whoever they possess
Creation: A shade is a soul that is reborn after death. A necromancer is needed to raise a shade from the dead and it is easiest to do this on a body freshly dead where the soul has not merged back into the magic of the world. However, it is possible to create a shade from a lost soul, using very powerful magic to force the pieces back together. No one is safe from becoming a shade after death.
Death: If a shade is weakened by either not feeding, or having its own energy depleted by another entity, then the shade may be consumed by the dark of the night, or overtaken by the light of day.
Other: A shade brought back to life is initially bound to the necromancer that awoke it. They are usually created to do the bidding of a necromancer as they are built for collecting and storing magic. Even though a shade is enslaved they do still have the personalities, traits, and morals of their past life as they do not lose their minds. With this in mind, a necromancer may choose an especially evil person to make a shade from. A shade may be set free from their bonds to their masters if the master so chooses to fend for themselves.